Google’s Dead-Simple Tool For Making UX Decisions: 2 Jars Of Marbles
29/05/2013
When the Android team wants to decide whether a design decision is good or bad, they turn to the least techie of tricks. Nothing (...)
When the Android team wants to decide whether a design decision is good or bad, they turn to the least techie of tricks. Nothing is perfect. So even for the most successful platforms, design needs to continuously evolve. But beyond mere gut instinct or that ephemeral talent of taste, how can you know when a design decision is good or bad? How can you be sure that change is actually for the better and not for the mere sake of change? As it turns out, Google’s Android User Experience team has a fantastic trick to settle these debates. In their presentation at Google I/O, the designers shared it with the rest of the world.Read Full Story