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The power of the environment and landscape in Death Stranding

19/12/2019

This article was originally published by Super Jump Magazine, an independent publication all about celebrating great video games and their creators through carefully-crafted, in-depth featured produced by a diverse team of games journalists, designers, and enthusiasts. I have been fortunate enough to play Death...
This article was published by Super Jump Magazine, an independent publication all about celebrating great video and their creators through carefully-crafted, in-depth featured produced by a diverse team of journalists, designers, and enthusiasts. I have been fortunate enough to play Death Stranding over the last couple of weeks. While only just over halfway through the game, I’ve played more than a sufficient portion to grasp the striking world and experience it offers. It’s polarized critics and gamers for good reason, aiming for places and prodding at ideas that many could only dream of approaching. Perhaps the only reason Death Stranding could be this… This story continues at The Next Web
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